Tons of potential! Great game :D
...a loop is a loop is....
...a loop is a loop is... a puzzle platformer where you move with a frame that can be used to wrap around itself.
Explore a short non linear world and solve intricate puzzles to learn to control the power of your loop.
- WASD or Arrow keys to move
- Space to fix/unfix the loop.
- R to restart
- Tab to fast travel.
This game was developed under 72h for the Ludum Dare 47, with theme "Stuck in a loop". You can rate the game here: https://ldjam.com/events/ludum-dare/47/a-loop-is-a-loop-is
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When I pushed a block into an infinite loop, the game froze : (
I wish the game saved. (It would just have to store coins and checkpoints, right?)
Up until that point, really enjoyed the game. The grid-based design is great for making interactions clear, and not finicky.
Incredible idea. Fun to puzzle out, like many of your other games. Love the mood and style.
That 15th one was a doozy! Very fun overall, and deceivingly long. I wasn't expecting to spend an hour on this.
Very nice, 14/14. The impossible one is a little bit frustrating, but I guess it makes you think which one is very hard and which one is impossible, so might be game design :-/ .
Bug : I got stuck when pushing blocks sometime, or when appearing in corner.
Thank you for your comment! Actually all 15 coins are possible, I just miscounted the coins at the last minute of the jam, I'm working on a post jam version to fix all the bugs, so sorry about them!
That was cute and clever. 4/14, I'm good. But fun concept.
Game crashed, unfortunately.
Walked along the bottom and plopped down here, softlocking/crashing the game. Neat concept, wish I could have played more, but I don't feel like going back and collecting those coins again.
I managed to get them all. The last coin I got was a hell of puzzle to get to. I thought it was impossible, but I guess figuring out how to solve it fits the message in that area. Very well-made.
I think this game is great. The idea is (to me at least) absolutely novel, and it leads to a lot of out-of-the-box (in this case, it's really all in-the-box) solutions. The controls are really well-polished, it's all too easy to have frustrating controls with platformer games. Great job!
My final tally: